The Heimburg Hellraisers first appeared in the Cartel Tactical Centre fanzine for the Mutant Chronicles. I write a column called the Damnation Dossier for CTC, under the guise of the Serenity’s Agent 😉
Compiled by Her Serenity’s Agent Sir William Heron.
CLASSIFICATION: Brickbat Lingerie
Sirs.
Upon my recent sojourn to Dark Eden during the Incident (see the Dark Eden Campaign tome, currently in preparation) I had the fortune – or perhaps, misfortune – to encounter the Doomtroopers who call themselves the Heimburg Hellraisers. At this time there are five members, all of whom were in the city of Heimburg at the time of the so-called Battle of Heimburg (see the somewhat luridly entitled “Venusian Apocalypse” tome).
By various deeds (and possible misadventures!) they came to the Cartel’s attention via Inquisitor Stark (Confidential Brotherhood Personnel file attached – ssh!), who then elevated them to the ranks of the Doomtroopers. They’re a somewhat boisterous and rambunctious lot, a tad overconfident but all-round good eggs. They fight hard and play hard. If they can’t eat, drink, or bonk it; then they’ll likely shoot it.
The Hellraisers certainly distinguished themselves on Dark Eden, even considering the efforts of all involved. These Johnnies and Jennies are worth a look for future recruitment…
As mentioned, the Hellraisers are made up of five individuals:
- Felcity Obasanjo, AKA “Momma Bear”. NCO Sergeant with Brotherhood training in the Art.
- Tariq Nakamura, AKA “Chatterbox”. Trooper and close-combat specialist.
- Barbara Perez-Singh, AKA “Duct Tape”. Trooper and combat medic.
- Vladislav Artyomov, AKA “Masher”. Trooper, heavy weapons, and Comm-tech support.
- Natalie Lang, AKA “Junior”. Trooper and Sniper.
Felcity “Momma Bear” Obasanjo
As leader of the Hellraisers, words to describe Obanajo like “indomitable” or “terrifying” spring to mind. She’s a former beat cop who joined the military after she grew tired of the corruption within the Capitol corporate police forces. While she has Brotherhood training she seems to be dead set against following the paths of their Mystics.
She’s tall, statuesque, and a very capable Sergeant – and doesn’t suffer fools – of any kind, at all. She has some skills in the Art as a result of her early tutoring by the Brotherhood. She’s fiery, opinionated and utterly secure of her position at centre of the universe. I’ve faced the Dark Legion’s worst, but even I feel like a rookie when subjected to her verbal tirades that would make a Wolfsbane blush.
CHRONICLE POINTS: 2
ATTRIBUTES
Agility 8
Awareness 10
Coordination 10
Intelligence 8
Mental Strength 10
Personality 8
Physique 10
Strength 10
SKILLS
Athletics: 3
Close Combat: 5
Education: 1
Heavy Weapons 2
Insight: 1
Lifestyle: 1
Mechanics: 1
Mysticism: 3
Observation: 2
Persuade: 3
Ranged Weapons: 4 (Focus 1)
Resistance: 2 (Focus 1)
Survival: 2
Willpower: 3
DAMAGE BONUSES
+2 Melee; +2 Ranged.
WOUNDS
Head 4 Torso 8 Arms 5 Legs 6 Serious 7 Critical 4
SOAK
Doomtrooper armour and Heavy Military Shoulder pads: Head 4 Torso 5 Arms 7 Legs 4
ATTACKS
- CA-451 Gehenna Puker (ranged): Close, 2+[DS]8, Munition, Unwieldy, Incendiary 4, Torrent, Vicious 1
- Piranha Handgun (ranged): Range C, 1+[DS]5, Semi-Automatic, 1H, Close Quarters, Hidden 1
- Punisher Short Sword (melee): 1+[DS]6, 1H, Parry 1, Vicious 1
- Combat Knife (melee): 1+[DS]5, 1H, Armour Piercing 1, Hidden 1
TALENTS
- Big Boom
- Mystic: Odabunja can cast the following spells of the Art: Blessing Contempt, Succour.
- Rain of Fire
- Rigorous Training
- Sharp Senses
- Spiritual Understanding
Tariq “Chatterbox” Nakamura
Of the entire unit, Nakamura was the biggest surprise. Although he carries himself like a Mishiman (and we know how arrogant that lot can be!), he is actually from Dark Eden: from the Crescentia Tribal region, to be exact. As a child he stowed away on board a Brotherhood ship (note to self: ascertain where this ship was – might be useful!), before disappearing onto the streets of Luna. The next decade or so is something of a closed book. Tariq learned things on what I shall euphemistically call a farm, but Tariq seems to have picked up some skills with a blade in that time…
Tariq is very quiet, but has a very dry sense of humour, and there appears to be some form of silent competition with Artyomov as to who can get away with the most outrageous prank or other clowning about. In battle he is all-business though, so Obasanjo forgives these minor transgressions. Just don’t ask her about the strange case of the regimental mascot and the laxative during the parade.
CHRONICLE POINTS: 2
ATTRIBUTES
Strength 10
Physique 11
Agility 10
Awareness 9
Coordination 9
Intelligence 7
Mental Strength 10
Personality 5
SKILLS
Acrobatics: 1
Animal Handling: 1
Athletics: 1
Close Combat: 7 (Focus 1)
Observation: 1
Pilot: 1
Ranged Weapons: 1
Resistance: 1
Stealth: 1
Survival: 1
Thievery: 1
Unarmed Combat: 1
Willpower: 3 (Focus 1)
DAMAGE BONUSES
+1 ranged; +2 melee
WOUNDS
- Head 4 Torso 8 Arms 5 Legs 6 Serious 7 Critical 4
SOAK
Doomtrooper armour and Heavy Military Shoulder pads: Head 4 Torso 5 Arms 7 Legs 4
ATTACKS
- PC-606 Hellstorm SMG (ranged): Close, 1+[DS]5, Burst, 2H, Armour Piercing 1, Vicious 1
- Piranha Handgun (ranged): Range C, 1+[DS]5, Semi-Automatic, 1H, Close Quarters, Hidden 1
- Punisher Short Sword (melee): 1+[DS]6, 1H, Parry 1, Vicious 1
- Combat Knife (melee): 1+[DS]6, 1H, Armour Piercing 1, Hidden 1
TALENTS
- Hardy
- No Mercy
- Resilient
- Self-sufficient
- Specialist: One-handed
- Stubborn
Barbara “Duct Tape” Perez-Singh
Perez-Singh’s “origin story” reads like that of a classic over-achiever: high marks in everything she attempted. It was a given that Cybertronic would be interested in her. Her records showing her being gifted student, with a promising career in the medical profession within Cybertronic. She could have been Cybertronic’s media darling. Her records show her suddenly joining the military for some reason but even this Agent’s skills can’t break the encryption on those sealed files.
However: there’s something odd about Perez-Singh. She seems to veer between cool detachment when she’s dressing wounds to a murderous rage when prompted. I’ve seen her put a Necromutant’s face through a wall, bare-handed. She’s not a tall person, barely clearing 5 feet, but to see her do that… well, Cybertronic, what can I say?
CHRONICLE POINTS: 2
ATTRIBUTES
Strength 8
Physique 8
Agility 11
Awareness 9
Coordination 10
Intelligence 12
Mental Strength 10
Personality 7
SKILLS
Acrobatics: 1
Athletics: 1
Close Combat: 3
Education: 1
Insight: 1
Lifestyle: 1
Mechanics: 3
Pilot: 1
Ranged Weapon: 3
Resistance: 3 (Focus 1)
Science: 3
Stealth: 1
Survival: 3
Willpower: 3 (Focus 1)
DAMAGE BONUSES
+1 Ranged
WOUNDS
- Head 3 Torso 7 Arms 4 Legs 5 Serious 6 Critical 3
SOAK
Doomtrooper armour and Heavy Military Shoulder pads: Head 4 Torso 5 Arms 7 Legs 4
ATTACKS
- PC-606 Hellstorm SMG (ranged): Close, 1+[DS]5, Burst, 2H, Armour Piercing 1, Vicious 1
- Piranha Handgun (ranged): Range C, 1+[DS]4, Semi-Automatic, 1H, Close Quarters, Hidden 1
- Punisher Short Sword (melee): 1+[DS]4, 1H, Parry 1, Vicious 1
- Combat Knife (melee): 1+[DS]3, 1H, Armour Piercing 1, Hidden 1
TALENTS
- Field Dressing
- Hardy
- Heal
- No Mercy
- Physician
- Rigorous Training
- Stubborn
- Therapeutic Caregiver
Vadislav “Masher”Artyomov
Dour. Taciturn. Tall. All words to describe Artyomov, a big lad from Whitestar; only a year older than Lang, but he’s seen a lot of things get tasty. He’s immensely protective of Lang– although he’d never admit it. Born on the painted rust of Kosmograd Spaceport, he’s no stranger to hard work, crawling over the gantries to fix various mechanical “complications” there. He came to the Cartel’s notice after a well-placed autocannon salvo destroyed a Nepharite and three Razides, standing his ground while his militia comrades ran away.
He’s a bloody good mechanic and tech, and the sodding great autocannon he carries delivers a right smack. He’s not called “Masher” for his aggression, but for his ability to create stills of alcohol. “Rocket fuel” he calls it. And it’s lethal. I’m fairly certain the Hellraisers use it to clean their weapons too. He and Nakamura have some kind of rivalry regarding who can pull off the most outrageous stunt. Currently, Artyomov has the higher ground: he inverted Nakamura’s quarters. Everything is upside down. Nakamura was asleep in there at the time. So far, Artyomov has told no one how he did it.
CHRONICLE POINTS: 2
ATTRIBUTES
- Strength 9
- Physique 10
- Agility 8
- Awareness 12
- Coordination 10
- Intelligence 11
- Mental Strength 8
- Personality 6
SKILLS
Athletics: 1
Close Combat: 5
Education: 1
Insight: 1
Mechanics: 2
Mysticism: 1
Observation: 1
Persuade: 1
Pilot: 1
Ranged Weapons: 3
Resistance: 5
Science: 1
Survival: 4
Thievery: 1
Willpower: 5
DAMAGE BONUSES
+1 Melee; +3 Ranged.
WOUNDS
- Head 3 Torso 8 Arms 4 Legs 6 Serious 6 Critical 4
SOAK
Doomtrooper armour and Heavy Military Shoulder pads: Head 4 Torso 5 Arms 7 Legs 4
ATTACKS
- CA-138 Deathlockdrum Autocannon (ranged): 2+[DS]10, Automatic, Unwieldy, Armour Piercing 1, Spread 1
- Piranha Handgun (ranged): Range C, 1+[DS]7, Semi-Automatic, 1H, Close Quarters, Hidden 1
- Punisher Short Sword (melee): 1+[DS]5, 1H, Parry 1, Vicious 1
- Combat Knife (melee): 1+[DS]4, 1H, Armour Piercing 1, Hidden 1
TALENTS
- Grease Monkey
- Natural Engineer
- No Mercy
- Quick Draw
- Sniper
- Spiritual Understanding
Natalie “Junior” Lang
Lang grew up in a fairly prestigious family, retainers for Bauhaus’ House Steinberg. Groomed for a life of boring menial and clerical work, the young (!) Lang rebelled, going spectacularly off the rails and immersing herself in the designer drug culture. After a few brushes with the BLEUs, she eventually found herself banged up inside the nick. Considering her options, she opted to join the military, where she has found her niche as a first-class sniper.
Natalie is a perky and relentlessly optimistic individual who remains in what I can only describe as on a constant “sugar high”. She loves confectionery and often leaves sweet wrappers behind, despite policing her brass! She has yet to receive a nickname other than “Junior” from Obasanjo much to her annoyance, as she has yet to distinguish herself in the team. Whatever you do, don’t mention this to her – as she’ll go off on one about it.
CHRONICLE POINTS: 2
ATTRIBUTES
Strength 10
Physique 8
Agility 9
Awareness 12
Coordination 10
Intelligence 10
Mental Strength 10
Personality 7
SKILLS
Acrobatics: 2
Athletics: 1
Close Combat: 3
Education: 1
Heavy Weapons: 2
Mechanics: 1
Mysticism: 2
Observation: 2
Persuade: 1
Ranged Weapons: 6
Resistance: 4
Stealth: 2
Survivor: 2
Thievery: 2
Willpower: 6
DAMAGE BONUSES
+2 Melee/+3 Ranged
WOUNDS
Head 3 Torso 8 Arms 4 Legs 6 Serious Wound 6 Critical 4
SOAK
Doomtrooper armour and Light Military Shoulder pads: Head 4 Torso 5 Arms 5 Legs 4
ATTACKS
- Mephisto Sniper Rifle (ranged): Close, 2+[DS]8, Burst, Unwieldy, Unforgiving 3
- Piranha Handgun (ranged): Range C, 1+[DS]6, Semi-Automatic, 1H, Close Quarters, Hidden 1
- Punisher Short Sword (melee): 1+[DS]6, 1H, Parry 1, Vicious 1
- Combat Knife (melee): 1+[DS]5, 1H, Armour Piercing 1, Hidden 1
TALENTS
- Hardy
- Quick Survey
- Scout
- Sharp Senses
- Sniper
- Through and Through
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