Tag: FATE

  • Mecha vs. Kaiju – Review

    Mecha vs. Kaiju has a fairly simple idea at its core – the player characters are pilots of giant robots (mecha) against gigantic Kaiju (Strange Beasts) – giant monsters (think Godzilla, Rodan, etc.). These mecha defend the islands of Japan against these Kaiju. The RPG uses the core FATE system as its rulebase. I understand…

  • The Heart Of Chaos (WFRP adventure)

    The Heart of Chaos was a straightforward WFRP game I ran earlier in the year. The concept of the Chaos Heart, and their Minotaur Champion, was originally published in Realm of Chaos: The Lost and the Damned. Minotaurs in WFRP are pretty tough with a few changes, and the Players were unsurprisingly cautious as  result…

  • The Void RPG – Review

    The Void RPG is the latest offering from Wildfire, the makers of Cthulhutech. It’s a hard sci-fi setting, billed as part of the “Cthulhu Saga”. What follows is a review of sorts, although I should warn the reader that I do love Cthulhutech, so it may be slightly biased in favour of The Void RPG.…

  • The Pragmatic GM approach (being a GM is hard work)

    Being a GM is hard work. There’s no bones about it. Sitting down and planning an RPG campaign is a huge undertaking these days, even if it is only for a few sessions. A lot of players simply think that a GM spends his time thinking up new ways to kill their PCs. Let’s be…

  • Magic and Technology in RPGs

    Magic and technology in RPGs are usually unhappy companions. Allowing players to get their hands on technology can often unbalance the game. Occasionally, technology is little more than a kind of MacGuffin and plot device, like in the D&D adventure, Expedition to the Barrier Peaks or the Legends of Skyfall gamebook, The Black Pyramid. Fiction…

  • Epic plot, epic campaigns

    Epic campaigns are tricky to run at the best of times. I think its safe to say that most RPGs are character-driven or location focused. When I say “character driven”, I’m talking about systems like FATE where PCs can pretty much do anything with their character in return for some kind of trade off or…

  • Plans for 2013

    My work life is pretty much leaving me with very little spare time. Working the hours I am right now, I’m pretty tired when I get back. I’m still able run RPGs, and play in them, but some of my other projects are going to have to be shelved for the time being. The Mandragora:…

  • RPG retrospective 2012 – Edinburgh Gaming

    In what’s become something of an annual tradition, I’m taking a look back over the year in a RPG retrospective. By that, I mean to talk about stuff that happened over the last year in various RPGs I’ve been involved with over the year. And events at ORC Edinburgh of course. I’ve had little chance…

  • 2013 RPGs – Looking forward

    I’m going to try and write a bit more about the last year gaming-wise in a separate post (more on this to appear later). I’ve started doing this every year, as a sort of retrospective of things happening in the Edinburgh Games community, ORC and elsewhere. For now, here’s a very short post detailing some…

  • eBay, Werewolf and Shadows of Esteren Kickstarter, and WFRP MP3s

    Ebay and Kickstarter have a lot to answer for really. I sold off my 5,000 point Warhammer Undead army over 15 years ago along with a lot of my other miniatures, and a lot of my RPG materials. I seriously regret it now. I wish I’d kept them – we’re talking Werewolf: the Apocalypse  (1st…