Category: RPGs

  • March Madness!

    I’ve not had the chance to blog much recently as I’ve been too busy. It’s crazy at work too! Currently I’m writing 20,000 words on the Demon/Druid War for the Secret Fire RPG’s first supplement, Fragment 1: The Way of Tree, Sword & Flame which is due in at the end of April. Ed Greenwood…

  • RPG Meta-plot: is it needed?

    Meta-plot is one of those concepts that you either love or hate. Basically, the term is often used in RPGs and elsewhere to describe an over-arcing plot-line or extended storyline. You can see examples of meta-plot in the media too – the Shadow War in Babylon 5, Lucifer rising in Supernatural. Game of Thrones is…

  • The Secret Fire RPG: The Demons Shall Arise!

    Last year I did some work on The Secret Fire RPG for Secret Fire Games – much of the flavour text in that book is from my own twisted mind as it were – mainly the monsters, a lot of the spells, and the setting descriptions. One thing I’ve learned from the game’s release is…

  • RPG Piracy

    YAAR! Or not. In the last week the SOPA and PIPA legislations were pretty much sunk. As is usual for such things there’s two perspectives you can have on this: one is that it a victory for civil liberties and privacy, and that such things are pretty much unworkable. The other perspective is that again…

  • Cthulhutech – running CT campaigns

    Cthulhutech can be quite a daunting game to run, especially if you’re new to running an RPG. The sheer volume of background material can be quite off-putting for a novice GM, or even some more experienced GMs. At the end of the day, it should be a collaborative effort between you and your players. Before…

  • My view from the Bridge – Bill Heron – 2011

    My view from the Bridge – Bill Heron It’s been quite a year for me. I’ve blogged far more about RPGs in the last year than anything else. Consequently I’ve trimmed a lot of the dead wood from my blog to make it easier to read, as well as making the site easier to find…

  • 2011 year end retrospective of ORC Edinburgh

    ORC Edinburgh has had an “interesting” year – in the same vein as “May you live interesting times!”. This has been my second year as defacto ORC webmaster (and general heid yin) for ORC Edinburgh. I’m going to try to create these reviews on an annual basis. The year started off in a neo-Ice Age with…

  • The Art of “Winging it”

    Improvisation isn’t really an art as such but it can work extremely well when your players go off on one of those tangents that they love to do so often… and I know some players love doing it to games. The secret is: don’t let them know that you’re winging it. Or give them enough…

  • D&D – the Version Wars!

    I’ve been playing D&D for over 20 years in its various editions, from 1st Edition AD&D Dragonlance at school, to my own 4th ed. Against the Odds. Over time, each edition has developed its’ little faults: from bad marketing to an over-abundance of rules. Not to mention some god-awful changes in the system: I’ve heard…

  • GM Burnout

    “It’s better to burn out than fade away!” The Kurgan, Highlander I think there comes a time when everyone “burns out”, creatively speaking – be it storytelling, writing or GMing. I feel it every few years when I’m running RPGs, and I reckon I’m not alone in experiencing it. Creativity isn’t like a tap –…