Category: RPG Articles

  • Demo Games and demonstrations of RPGs

    It’s no secret that I’ve been running a lot of demo (demonstration) games over the year.  Over at ORC Edinburgh we’re planning to try out a “Games Day” of demo games to allow those new to RPGs to have a shot at them. So what makes for a good demo? I’ve written some basic stuff…

  • Looking back at RPG Convention Season 2015

    So I’ve been following the “Grand Tour” of RPG convention season this year. I started off with Dragonmeet 2014 in December, a one-day con in London at Earls Court. I followed this up with Conpulsion. The review of this here on this blog has apparently lead to some changes, and I’ve been interrogated quite thoroughly about it at…

  • Convention Games and Demos

    Some of you may already know that I’m making the convention rounds this year! So far I’m appearing at Conpulsion, UK Games Expo, Q-CON, and hopefully Dragonmeet. As I’m a Modiphius Silvershield I’ll be running a few demo games – with the exception of a Prayer for St. Nazaire and Cliché  they are actually games…

  • Hoard of the Dragon Queen – Part 1 – Preparation

    Prepping and running “Hoard of the Dragon Queen,”, the first part of Tyranny of Dragons took a bit of work on my part. The campaign itself has been reviewed elsewhere on the web, so I’m not really going to comment on the actual module itself, just what I did to make things workable for me,…

  • Getting gamers in

    (Revised January 2015) I’ve been gaming in various venues as part of ORC Edinburgh,  and what follows maybe something of personal observations. It’s basically about the places I’ve gamed and some of my experiences at these places, and what I’d prefer to have in a venue. I’m pretty certain that some folk will empathise with…

  • Adventure Fragments – December 2014

    Adventure fragments is my name for either short scenarios that never go beyond a session, ones I’ve used at Conventions, or never really got around to describing fully. The name comes the “fragments” of unfinished work left behind when HP Lovecraft passed away. It’s also a nod to the “Fragments of Fear” Call of Cthulhu…

  • Time Management – the modern GM

    Time management for me has become a huge priority. Being  a GM running two campaigns and an RPG community website is a lot of work, even if you’re using prepared materials of established frameworks. I’m not someone who finds boredom easily as a result. Being a GM is a serious time commitment as you get…

  • The Void RPG: Running the Game

    The Void RPG from Wildfire is one of those games that appears to have snuck past the radar of most RPG groups. It’s a pity, because the mechanics are very easy (and basic) to pick up and the game is one of those that lends itself well to someone looking to spook the hell out…

  • RPGs – Cinematic Style!

    Bringing a cinematic feel to an RPG is something I’ve had a measure of success with in the past as  a GM. By “cinematic”, I’m not referring to games like Toon or Cliché (although what I’m writing here may be of use in these games), but instead the playing of the game using movie techniques…

  • Gaming Adults – We’re Grown Up

    Recently I read an article on how RPGs (notably D&D) had helped writers become better at their craft. However, once I finished reading through it there was an implication that the interviewees had largely grown out of the hobby. Unfortunately it’s a common media assumption. It’s a childish pastime, played by those who are socially…