Category: Articles

  • RPGs – Cinematic Style!

    Bringing a cinematic feel to an RPG is something I’ve had a measure of success with in the past as  a GM. By “cinematic”, I’m not referring to games like Toon or Cliché (although what I’m writing here may be of use in these games), but instead the playing of the game using movie techniques…

  • Gaming Adults – We’re Grown Up

    Recently I read an article on how RPGs (notably D&D) had helped writers become better at their craft. However, once I finished reading through it there was an implication that the interviewees had largely grown out of the hobby. Unfortunately it’s a common media assumption. It’s a childish pastime, played by those who are socially…

  • A GM’s Duties

    GMs put a lot of effort into running  an RPG – some more than others. All too often, folk regard GMs as the ones that should be doing EVERYTHING for a gaming group. So I started think of what we, as GMs, are responsible for; before, during, or after the game. And a few a…

  • The Other Guys – Supporting Cast (N)PCs in RPGS

    The Other Guys. The followers. The sidekicks. Red shirts #1-5. The science guys. The servants/followers who carry the adventurers loot. Sometimes they have names, more often than not, they won’t. We all have them in RPGs. The Stargate SG-1 TV series once had an episode called The Other Guys. It focussed on a group of…

  • The Pragmatic GM approach (being a GM is hard work)

    Being a GM is hard work. There’s no bones about it. Sitting down and planning an RPG campaign is a huge undertaking these days, even if it is only for a few sessions. A lot of players simply think that a GM spends his time thinking up new ways to kill their PCs. Let’s be…

  • Ronin GM! Getting a new group together

    As a GM I’ve got a lot of games that I want to run and my time is pretty much limited. If I ever won the Lottery, I’d likely spend my time running or preparing games for my various gaming groups. The biggest frustration is often finding players for them – I’d love to run…

  • Magic and Technology in RPGs

    Magic and technology in RPGs are usually unhappy companions. Allowing players to get their hands on technology can often unbalance the game. Occasionally, technology is little more than a kind of MacGuffin and plot device, like in the D&D adventure, Expedition to the Barrier Peaks or the Legends of Skyfall gamebook, The Black Pyramid. Fiction…

  • Epic plot, epic campaigns

    Epic campaigns are tricky to run at the best of times. I think its safe to say that most RPGs are character-driven or location focused. When I say “character driven”, I’m talking about systems like FATE where PCs can pretty much do anything with their character in return for some kind of trade off or…

  • GM accessories – a wish list

    It is GM’s Day today at DrivethruRPG: as a GM I’m often looking for cool stuff to give to players, and to make my life as a GM easier (I’m lazy that way!). I recently picked up a number of old boxed adventures for AD&D on eBay recently, like the Dragon Mountain set. I’d forgotten…

  • Running Shadows over Bogenhafen (WFRP) Summary

    I finished running Shadows over Bogenhafen  for WFRP last weekend. The experience I had was interesting, to say the least. Although it was fun to run, there are some significant flaws in the supplement and adventure. Although Mistaken Identity from the Enemy Within campaign book is linear it provided quite a good way to get…